At Shades of Vengeance, we believe that a huge universe full of possibilities is something that tabletop role-playing games can offer in a way that other games can’t.
With the experience we have gained from the critically-acclaimed Era: The Consortium and Era: Survival, the Shades of Vengeance team have formed a superhero universe which offers every gameplay type for that genre. Assisted by a 15-year veteran of the comics industry, we’ve constructed a world which will let you play any type of story you can imagine!
Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.
You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…
Three years in the making, Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.
The game’s timeline follows through 10 years, during which the first telltale signs of Empowered appear, Atlantis’s forces rise from the ocean to attack the surface, the return of the Old Gods and culminates in the formation of the Empowered Department.
A character in Era: The Empowered has a “Power Tree”, which is populated by a “Base Power” and “Power Development Areas”. The Base Power is quite broad and will allow the use of the powers in unexpected ways, but the Power Development Areas are applications of the power which the character has trained in, meaning they are easier to use.
The Power Development Areas can house various power levels of abilities, meaning that everything from a slight increase in Strength when having an adrenaline rush to the ability to resurrect the dead can be expressed in the tree in a balanced way!
As is usual with the Era d10 Rule Set, characters will also have Quirks (which describe a negative personality trait such as arrogance or paranoia), Backstories and Morals, which will have a mechanical as well as a roleplaying effect on the characters.
Hi everyone... I'm really sorry to have to announce this, but several risks I have been monitoring for a while have unfortunately come to fruition and we won't be able to deliver the Core... more
Hi everyone! Here I am with another update. Today, I'm going to talk Equipment - we've been working through it over the last few days and it's looking fantastic! Here are a few samples: ... more
I’m taking the day off from Consortium announcements today to talk about one of our biggest events of the year; the MCM Comicon convention in London. Ed and the event team spend countless hours... more
The first days of the Battlecruiser Alamo Kickstarter have already been great. This fantastic RPG based on Richard Tongue’s expansive military sci-fi novel series is your first-ever chance to... more
Hi everyone! Today, I wanted to show you what I've been spending a lot of time on recently - a Power Tree for the Core Rulebook. This is one for a more unusual power out of the 45 I'm doing:... more
Hi everyone! As promised, here is the first weekly update. Writing is about 80% complete on the Core Rulebook, with most sections being laid out at the moment. I hope to finish that... more