This book contains the first 10 sessions from the critically acclaimed Time Travel Campaign!
You are faced with a mission.
The Consortium stands on the precipice. A cataclysm is in your future, there is no way to avoid it.
The only solution is to travel back through time to the beginning of the Consortium. Instead of allowing it to grow along its original path, you can alter history to ready the people for what is to come.
But it’s a one-way trip, and it will be dangerous…
N.B. This module requires a Era: The Consortium Rulebook or Rulebook Primer for play.