Battlecruiser Alamo

Product categories
  • Battlecruiser Alamo RPG - Core Rulebook

    Battlecruiser Alamo RPG – Core Rulebook

    Price range: $24.99 through $59.99

    Page Count: 200

    “For a century, man has had the keys to unlock the universe. Our generation is privileged to be the one that opens the door. To finally realise the greatest dream of all, to touch the face of eternity itself. To reach the frontiers of our knowledge and to see what lies beyond.”
    – Commencement Address, Triplanetary Fleet Academy, 2169

    Battlecruiser Alamo is a roleplaying game based on the expansive and exciting universe described in the Triplanetary Confederation novels, particularly those of the Battlecruiser Alamo.

    Written by Richard Tongue himself, and Ed Jowett (the creator of the Era d10 Rule Set) with artwork by Keith Draws (the cover artist for the series of books), this authentic and evocative book features not only everything you need to learn about the universe for the first time, but also some amazing new revelations which haven’t yet been included in the novels…

    This core rulebook is powered by the critically-acclaimed Era d10 Rule Set, also seen in Era: The Consortium, Era: Lyres and Era: The Empowered, this game runs smoothly on a system originally designed to cater to science fiction!

    This book contains a full rundown of character creation, a background of the world, a GM section, equipment, enemies, and everything you need to roleplay endless games within the world of Battlecruiser Alamo.

    Board your ship and secure for hendecaspace… you have some exploring to do!

  • Battlecruiser Alamo RPG - Players Guide

    Battlecruiser Alamo RPG – Players Guide

    Price range: $8.99 through $15.99

    Page Count: 56

    Battlecruiser Alamo is a roleplaying game based on the expansive and exciting universe described in the Triplanetary Confederation novels, particularly those of the Battlecruiser Alamo.

    This product is a player’s guide, giving a great rundown of the core Era d10 rule set, character creation, and everything a player might need to refer to in-game. However, unlike the Battlecruiser Alamo Core Rulebook, there is limited lore, and no GM section. This book makes for a fantastic reference guide mid-game to avoid passing a large heavy book around the table non-stop.

    Board your ship and secure for hendecaspace… you have some exploring to do!