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  • Era: The Consortium - Time Travel Campaign, Part 6

    Era: The Consortium – Time Travel Campaign, Part 6

    $14.99

    Page Count: 72

    This book contains the sessions 51-60 from the critically acclaimed Time Travel Campaign for Era: The Consortium! The mission you have inherited still weighs upon you, despite the myriad obstacles you have overcome. Now, the Bug War looms over the Consortium like a great shadow. The future cataclysm is far off, but this war, if handled wrongly, could mean the end of civilisation in this region of the galaxy. Your ancestors have tasked you with ensuring that this tragedy is avoided. The mission must not fail, or the Consortium will be destroyed. Only you have the knowledge, ability and drive to prevent that from happening. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - Time Travel Campaign, Part 4

    Era: The Consortium – Time Travel Campaign, Part 4

    Price range: $9.00 through $19.00

    Page Count: 72

    This book contains the sessions 31-40 from the critically acclaimed Time Travel Campaign for Era: The Consortium! The mission you have inherited still weighs upon you, despite the myriad obstacles you have overcome. Now, the Bug War against the fearsome Ximians looms over the Consortium like a great shadow. The future cataclysm is far off, but this war, if handled wrongly, could mean the end of civilisation in this region of the galaxy. Your ancestors have tasked you with ensuring that this tragedy is avoided. The mission must not fail, or the Consortium will be destroyed. Only you have the knowledge, ability and drive to prevent that from happening. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

    This product has multiple variants. The options may be chosen on the product page
  • Era: The Consortium - Keep The Peace

    Era: The Consortium – Keep The Peace

    Price range: $7.00 through $14.00

    Page Count: 32

    Keep The Peace is a law enforcement oriented Campaign and Rules expansion for Era: The Consortium.

    Enter the Ximian-Specific Areas shortly after the Bug War, where every move made by Smertios Security has political consequences. No-one would ask for this job, but you have little choice – you were assigned.

    Offering a brand new set of rules which govern the reaction of various factions to your actions, Keep The Peace offers details for a ten-session campaign that will decide the fate of Ximians in The Consortium for generations to come!

    This expansion is also available as part of a collection in the Expansions Volume 3.
    N.B. This module requires an Era: The Consortium Core RulebookDefinitive Edition, or Rulebook Primer for play.
    This product has multiple variants. The options may be chosen on the product page
  • Era: The Consortium - Living Campaign Expansion

    Era: The Consortium – Living Campaign Expansion

    Price range: $9.00 through $14.00

    Page Count: 42

    The Living Campaign is an expansion for Era: The Consortium that allows all players to shape the current state of the Consortium.

    This expansion offers over 30 sessions, including short campaigns, for play within the setting, whether the group choose to side with the Resistance or the Consortium.

    When your session is complete, you can submit the result and watch the zones of control within the conflict change according to the results of your actions!

    Be sure to read up on all the updates to the lore of the Living Campaign, based on actual games run with this suppliment!
    This expansion is also available as part of a collection in the Expansions Volume 3.
    N.B. This module requires an Era: The Consortium Core RulebookDefinitive Edition, or Rulebook Primer for play.
    This product has multiple variants. The options may be chosen on the product page
  • Era: The Consortium - Time Travel Campaign, Part 3

    Era: The Consortium – Time Travel Campaign, Part 3

    Price range: $9.00 through $19.00

    This book contains the sessions 21-30 from the critically acclaimed Time Travel Campaign for Era: The Consortium!

    The Consortium still stands on the precipice. A cataclysm is the future that awaits all of civilisation, Human and alien.

    Your ancestors have tried to shape the Consortium so that this tragedy could be avoided. Soon, the torch must pass from one generation to the next.

    The mission must be a success.

    Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

    This product has multiple variants. The options may be chosen on the product page
  • Era: The Consortium - Time Travel Campaign, Part 2

    Era: The Consortium – Time Travel Campaign, Part 2

    Price range: $9.00 through $24.00

    Page Count: 66

    This book contains the sessions 11-20 from the critically acclaimed Time Travel Campaign for Era: The Consortium! You have inherited a mission. The Consortium still stands on the precipice. A cataclysm is in your future. Your parents tried to shape the Consortium’s growth to avoid it. They failed. The task now falls on you, the final hope for the future of the Consortium. Untrained and unprepared, you have had this enormous responsibility thrust upon you. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium core Rulebook, Definitive Edition, or Rulebook Primer for play.

    This product has multiple variants. The options may be chosen on the product page
  • Era: The Consortium - Time Travel Campaign, Part 1

    Era: The Consortium – Time Travel Campaign, Part 1

    Price range: $9.00 through $19.00

    Page Count: 68

    This book contains the first 10 sessions from the critically acclaimed Time Travel Campaign for Era: The Consortium! You are faced with a mission. The Consortium stands on the precipice. A cataclysm is in your future, there is no way to avoid it. The only solution is to travel back through time to the beginning of the Consortium. Instead of allowing it to grow along its original path, you can alter history to ready the people for what is to come. But it’s a one-way trip, and it will be dangerous…

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

    This product has multiple variants. The options may be chosen on the product page