Wave 1 Expansions

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  • Era: The Consortium Expansions Volume 1

    Era: The Consortium Expansions Volume 1

    Price range: $27.00 through $59.00

    Page Count: 154

    Get the first 4 Era: The Consortium Content expansions at a knock-down price, presented in a unique hardback edition. These will allow you to expand the story with more lore, additional rules, and playable campaigns for GMs to run with players, and enjoy this luxury edition on your shelf for years to come.

    The bundle includes:

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium – Revival

    Era: The Consortium – Revival

    Price range: $19.00 through $29.00

    Page Count: 156

    Revival is a Campaign and Rules expansion for Era: The Consortium. Play with improvised weapons, explore an expansive ship through the maps provided and face a mystery… When contact is lost with the Mining Vessel Sadoko, a Search and Rescue Team is sent to investigate. What the crew find is eerie: a deserted ship. They will need to investigate if they are to solve this mystery. This expansion also brings Survival Horror rules into the Era d10 Rule Set for Era: The Consortium, along with technology appropriate for 212CE to accompany a full-length story and exciting campaign!

    Will you survive the Sadoko?

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - The Fifth Race

    Era: The Consortium – The Fifth Race

    Price range: $14.00 through $21.00

    Page Count: 50

    The Fifth Race is the first story expansion for Era: The Consortium, and brings the continuation of the epic story begun in the Core Rulebook, This expansion reveals the next 4 years of Consortium history, from 447 to 450 CE, focusing on first contact with a new species. With that comes a new playable alien race, the Pliangrathilon, and a huge amount of new equipment! With this expansion, any player can begin at level 1 as a Pliangrathilon, craft enhancements onto their weapons and equipment, install new Implants and experience another dimension to the game!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - Rapier

    Era: The Consortium – Rapier

    Price range: $9.00 through $14.00

    You may not be impressive to look at, but inside a computer, you are a god.

    Rapier brings the story of the hackers in the Consortium to life, particularly focusing on Rapier Unit, the group responsible for much of the Resistance’s information. Follow this unit, led by a master, through their most dangerous adventures!

    True masters of hacking do not simply access computer systems through interfaces, they load themselves into the virtual environments within. Corporate-employed defenders patrol these systems, with the aid of defensive programs which the intruder must overcome to access the data hidden within.

    This expansion provides rules and information for immersive hacking in Era: The Consortium. The virtual environment provides a Combat experience which synchronises with Combat on the outside, bringing an equal experience to the players!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - A New Dawn

    Era: The Consortium – A New Dawn

    Price range: $7.00 through $14.00

    Page Count: 28

    A New Dawn is an expansion for the Era: The Consortium Sci-fi tabletop RPG, introducing psionic powers to character creation. Prepare to control the free will of your enemies, inflict hallucinations mid-battle, and even read people’s minds with a glance. In the world of Era: The Consortium, psionics are a feared yet highly prized living resource, but wielding these abilities doesn’t come without its own dangers…

    Pushing your mind to its very limit takes its toll on the psionic individual. Overusing your powers will accumulate exhaustion points, which eventually compound into madness. High amounts of madness inflicted on your character can result in hysteria and hallucinations, leading to blackouts where the character may act irrationally and be temporarily controlled by the DM. Playing a psionic character involves carefully balancing your powers with your own sense of self, or gambling it all and risking your very mind for an edge in a deadly confrontation.

    In this Era: The Consortium TTRPG expansion you will find:

    • New options for character creation, as well as suggestions for backgrounds, quirks, and other traits that relate to living with psionic powers
    • A range of psionic powers to prepare your character for adventure
    • Short stories establishing psionic characters in the Era: The Consortium universe
    • Rules for using Psionic Abilities; including Exhaustion, Madness and how to defend yourself against Psionic attacks from your enemies
    • Examples of the rules in action for maximum clarity
    • GM advice for including psionic characters in your games

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - The Secret War (Expansion)

    Era: The Consortium – The Secret War (Expansion)

    Price range: $7.00 through $14.00

    Page Count: 28

    The Secret War is the first expansion for Era: The Consortium. With brand new stories, learn about Benjamin Hayden‘s vision in more detail, and the influence of his Shades throughout the centuries of the Consortium. Also see the Resistance’s reaction to the realisation of what has been going on with the creation of their own division of Phantoms! This expansion allows your character to take on the role of a Shade or Phantom, the “secret agents” of the Consortium and the Resistance! This responsibility brings new technology, new equipment and new sacrifices. Any Level 3 character with a Notoriety of less than 3 can become a Shade or Phantom – expand your Era: The Consortium game by joining the ranks of these elite operatives!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.