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Drive deeper into the factions, characters, and worlds.

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Showing 55–63 of 109 results

  • Era: Deadwest - Character Sheet

    Era: Deadwest – Character Sheet

    $0.00

    Experience the hit Era D10 rule set Pocket Edition game Era: Deadwest in style with our character sheet free download!

    N.B. This item requires an Era: Deadwest Pocket Rulebook to play.

  • Era: Dragonsong - Character Sheet

    Era: Dragonsong – Character Sheet

    $0.00

    Venture forth into the high fantasy world of our Era d10 Pocket Edition game, Era: Dragonsong with this free charactersheet downloadable.

    Please note: This product requires the Era: Dragonsong Rules Primer for play.

  • Era: Kaiju - Character Sheet

    Era: Kaiju – Character Sheet

    $0.00

    Make the most of Era: Kaiju with this Era D10 character sheet. One of our hit Pocket Edition games, Era: Kaiju promises hours of monster mashup fun.

    Please note: This product requires the Era: Kaiju Pocket Rulebook in order to play.

  • Era: The Chosen - Character Sheet

    Era: The Chosen – Character Sheet

    $0.00

    Experience Era: The Chosen in style with our character sheet, totally free!

  • Era: The Empowered - Character Sheet

    Era: The Empowered – Character Sheet

    $0.00

    Experience Era: The Empowered in style with our character sheet, totally free!

    N.B. This item requires an Era: The Empowered Core Rulebook, Definitive Edition, or Player’s Guide to use.

  • Era: The Empowered Core Rulebook

    Era: The Empowered Core Rulebook

    Price range: $24.00 through $59.00

    Page Count: 296

    Your Empowered story begins!

    Create your superpowers, choose your time period, and shape the future of society. Even with powers, you’ll still face challenges, dilemmas, and the temptation of evil. Your actions will matter.

    Era: The Empowered is a superhero tabletop RPG set on an earth-like planet named Terra. This book offers the ability to play anywhere in a nine-phase story as your very own empowered superhero from their first emergence, all the way to standing against world-ending threats.

    Whether you want to play as a squad of government-run super-agents, the devoted guardians of an ancient god, or a team of super-villainous bank robbers; Era: The Empowered provides a playground for you to create your own brave heroes or devious villains.

    Era: The Empowered is designed to create a superhero story you can feel fully immersed in. With beautifully illustrated full-color rulebooks, Era: The Empowered feels like a superhero movie that you get to play in.

    The game runs on the critically acclaimed Era D10 ruleset, a versatile “dice pool” based system. However, the rules are adapted and further optimized to fully support the superhero theme of the system.

    Our superhero system is unique by its use of the innovative power tree mechanic, enabling you to create your very own super-power in minutes. This approach to super-talents allows you to use your empowered abilities as easily as any other skill, rather than locking them behind a punishing set of dice rolls. Things as seemingly minor as great acrobatics, all the way to controlling earthquakes are balanced by the nature of the tree, and quick to understand, create, and modify. This fast and fun system makes superpowers easier and more fun to use & learn than any other superhero system out there.

     

    In this rulebook, you will find:

    • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
    • Rules for our innovative “Power Tree”. Create your own, or use one of our many examples
    • A detailed guide to character creation, including 45 pre-made power trees, to help create the hero of your dreams the very first time you play
    • An equipment list, including weapons, armour, and gadgets, to equip your heroes for battle
    • A detailed timeline of Terra, allowing you to play anywhere from modern to golden age comics, experience alien invasions, prejudice against Empowered kind, and much more
    • A detailed run down of corporations, organisations, settings and governments on the planet Terra, providing a detailed, fleshed out world for your heroes to exist in
    • Sixteen example sessions, for new GMs to get started with right away
    • Examples of play, and fun suggestions to flesh out events and consequences – such as a fumble table, for when things go wrong, or random events to strike the city the heroes are sworn to protect

     

    The Era: The Empowered core rulebook (and a few dice!) are all that is required for anyone to play the game. With a player’s guide and Definitive Edition available, as well as extra story and setting information, you’re always ready for more adventure, should you want to dive deeper into the world of Era: The Empowered.

    This product has multiple variants. The options may be chosen on the product page
  • Era: The Consortium - Time Travel Campaign, Part 4

    Era: The Consortium – Time Travel Campaign, Part 4

    Price range: $9.00 through $19.00

    Page Count: 72

    This book contains the sessions 31-40 from the critically acclaimed Time Travel Campaign for Era: The Consortium! The mission you have inherited still weighs upon you, despite the myriad obstacles you have overcome. Now, the Bug War against the fearsome Ximians looms over the Consortium like a great shadow. The future cataclysm is far off, but this war, if handled wrongly, could mean the end of civilisation in this region of the galaxy. Your ancestors have tasked you with ensuring that this tragedy is avoided. The mission must not fail, or the Consortium will be destroyed. Only you have the knowledge, ability and drive to prevent that from happening. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

    This product has multiple variants. The options may be chosen on the product page
  • Era: The Consortium - Creatures in the Outsystem

    Era: The Consortium – Creatures in the Outsystem

    Price range: $7.00 through $14.00

    Page Count: 30

    What can be encountered at the edge of the Consortium has always been the subject of rumour.

    Tales of monsters, diseases, parasites, alien species previously unknown to the Consortium, as well as of ancient technology drifting in space are rife in certain areas, especially the Outsystem Combine.

    Encounter the strange, the unknown and the dangerous with this brand new expansion for Era: The Consortium. But be careful when you travel that far out, and perhaps listen to some of the stories before you go.

    The unknown often hides great danger…

    This expansion is also available as part of a collection in the Expansions Volume 3.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.
    This product has multiple variants. The options may be chosen on the product page
  • Era: The Consortium - Keep The Peace

    Era: The Consortium – Keep The Peace

    Price range: $7.00 through $14.00

    Page Count: 32

    Keep The Peace is a law enforcement oriented Campaign and Rules expansion for Era: The Consortium.

    Enter the Ximian-Specific Areas shortly after the Bug War, where every move made by Smertios Security has political consequences. No-one would ask for this job, but you have little choice – you were assigned.

    Offering a brand new set of rules which govern the reaction of various factions to your actions, Keep The Peace offers details for a ten-session campaign that will decide the fate of Ximians in The Consortium for generations to come!

    This expansion is also available as part of a collection in the Expansions Volume 3.
    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.
    This product has multiple variants. The options may be chosen on the product page