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    Era: Forbidden – Character Sheet

    $0.00

    Experience the world of Era: Forbidden in style with our free character sheet PDF!

    Note: This product requires the Era: Forbidden Core Rulebook or Era: Forbidden Pocket Edition to play.

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    Era: Lost Legend – Character Sheet

    $0.00

    Experience the world of Era: Lost Legend in style with our free character sheet PDF!

    Includes all of the Power Webs for Ethereals and Corporeals, including Technical and Social!

    Note: This product requires the Era: Lost Legend Core Rulebook in order to play.

  • Era: Forbidden Core Rulebook

    Era: Forbidden Core Rulebook

    Price range: $24.00 through $67.00

    Page Count: 225

    Bind your soul to your Remnant and defend the future of Humanity as a Forbidden.

    Era: Forbidden is a post-apocalyptic fantasy tabletop RPG in a world destroyed by the holy war between angels and demons. The divine forces don’t care what happens to humanity.
    The only way to avoid their destruction is through the sacrifice of oneself. Resign your soul to a holy artifact, a Remnant, and gain the sacred powers to fight them. Even then, in this god-forsaken world many dilemmas, challenges, and ruthless decisions will await. The survival of humanity rests on you.

    The system runs on the critically acclaimed Era d10 core ruleset but is modified to the themes of Era: Forbidden. Designed specifically for small groups, this game is ideal for 1-2 players and a GM, although larger groups are possible. With the intended smaller groups in mind, you are much more able to survive without help… meaning “lone wolf” stories are completely possible!

    You may choose a new remnant every five levels, whilst adapting the ones you already have to be extremely powerful: use them to enhance your combat prowess or innate abilities. Remember, your remnant is more than just a piece of technology, it’s a relic from heaven or hell itself – expect yourself to change accordingly, should you fully give in to its power.

    Fight against hellish hordes and divine divisions as they come to take the power from your human body – rebuild settlements from the ruins of the old world, and most importantly – Survive!

    In this rulebook you will find: 

    • The Core Era D10 rule set, a versatile “dice pool” based TTRPG game system which powers play
    • A robust guide to character creation, with a wealth of options to choose from
    • A huge selection of fifty different remnants to choose from, all bestowing unique demonic or angelic abilities
    • A versatile equipment list. Weapons cover both guns and explosives from before the war, and the bows, swords, and daggers used more widely among survivors in the new, ruined world. A list of armour and other equipment will further prepare you for life in the apocalypse
    • A set of short stories that explore what it’s like to be a Human or Forbidden, setting the tone and relaying the lore of the game
    • Ten session ideas to get you playing right away
    • Worked examples of the rules, and GM advice tailored to people new to running the game
    • A bestiary of beautifully-designed, thematic enemies, with stats for multiple difficulty levels of each foe. No more of having the party level out of fighting the one monster the campaign is themed around!

    The Era: Forbidden core rulebook (and a few dice!) are all that is required for anyone to play the game.

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  • Era: The Consortium - Time Travel Campaign, Part 5

    Era: The Consortium – Time Travel Campaign, Part 5

    Page Count: 72

    This book contains the sessions 41-50 from the critically acclaimed Time Travel Campaign for Era: The Consortium! The mission you have inherited still weighs upon you, despite the myriad obstacles you have overcome. Now, the Bug War looms over the Consortium like a great shadow. The future cataclysm is far off, but this war, if handled wrongly, could mean the end of civilisation in this region of the galaxy. Your ancestors have tasked you with ensuring that this tragedy is avoided. The mission must not fail, or the Consortium will be destroyed. Only you have the knowledge, ability and drive to prevent that from happening. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - Time Travel Campaign, Part 6

    Era: The Consortium – Time Travel Campaign, Part 6

    $14.99

    Page Count: 72

    This book contains the sessions 51-60 from the critically acclaimed Time Travel Campaign for Era: The Consortium! The mission you have inherited still weighs upon you, despite the myriad obstacles you have overcome. Now, the Bug War looms over the Consortium like a great shadow. The future cataclysm is far off, but this war, if handled wrongly, could mean the end of civilisation in this region of the galaxy. Your ancestors have tasked you with ensuring that this tragedy is avoided. The mission must not fail, or the Consortium will be destroyed. Only you have the knowledge, ability and drive to prevent that from happening. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Sale! Era: Silence Soundscapes

    Era: Silence Soundscapes

    Original price was: $0.99.Current price is: $0.49.

    Experience our Era: Pocket Edition title Era: Silence with soundscapes for many of the challenges, made by the amazing Leo Cosh!

  • Era: Survival - Foundation Campaign Book 2

    Era: Survival – Foundation Campaign Book 2

    Price range: $12.00 through $17.00

    Page count: 27

    The adventure continues in part two of Era: Survival’s very own flagship campaign supplement, The Foundation. This book will thrust players right back into the dying world of Gaia, defending against some of the worst elements of the wasteland. 

    This time facing off against the religious fanatics of the Sisterhood of Pyrus, this apocalypse grudge match promises to heat the action and drama up to eleven. Defend your settlement against vicious outside attack, get a taste of the corrupting nature of fanaticism, and power your way through this gory, blood-soaked story until the bitter end. This campaign is not for the faint of heart.

    In this book, you will find: 

    • Session briefings, outlining the structure of the campaign
    • four pre-made characters for players to embody or modify for play
    • A “for the GM” section, which details everything the GM will need to know mechanically for the smooth running of the campaign
    • A selection of buildings and community projects to construct to lead your community in a more warlike or peaceful direction

    This book is playable as a standalone campaign, but is best enjoyed as a sequel to the Foundation Campaign Part One

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play. 

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  • Era: Survival - Foundation Campaign Book 1

    Era: Survival – Foundation Campaign Book 1

    Price range: $12.00 through $17.00

    Page count: 27

    Step into the world of Era: Survival in the first part of the system’s very own grand campaign. Following in the footsteps of all your favourite R-rated apocalypses from the last decade, this dark and gritty story sees you and your community of survivors fending off hordes of infected undead and combating vicious raiders who want to take everything you and your community have built. 

    In the midst of the world-ending apocalypse that has swallowed up the dying world of Gaia, you and a rag-tag group of survivors attempt to restore order by founding an independent settlement of your very own. Dangers will be aplenty, weapons and ammo limited, and death lurking around every corner. Do you have what it takes to hold it together during humanity’s darkest hour? It’s time to find out! 

    Prepare for nail-biting confrontations and gory battles against whoever stands against you – humans, infected and the rest of the world as you fight  for Survival. 

    Due to its dark tone and violent content, it’s important to note that this book was designed with an adult RPG-playing audience in mind. 

    Foundation Part 1 is a pre-written campaign for the Era D10 Tabletop RPG Era: Survival, and contains:

    • Pre-written briefings, detailing the general outline of the campaign and its events
    • four  pre-generated characters for players to use as-is, or build on as a starting point
    • A “for the GM” section, detailing everything you will need to know story-wise and mechanically to run the details of the campaign
    • Information for developing your settlement with building projects and community initiatives. Will you lean into trade, diplomacy, or military?

    This book is the first part of the foundation campaign. While it is perfectly satisfying to play entirely by itself, the story continues in the Foundation Campaign Part 2, should you want to extend your settlement’s life. 

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play. 

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  • Era: Survival - Foundation Campaign Volume 1 (Books 1 & 2)

    Era: Survival – Foundation Campaign Volume 1 (Books 1 & 2)

    $24.00

    Page Count: 124

    This Volume compiles the content of the paperback books part 1 and part 2 in the Foundation Campaign series, accounting for the first twenty sessions of play. In this violent and gritty Era: Survival campaign, experience scraping together a settlement from nothing with your fellow survivors, then defending it from raiders, cultists, and terrifying infected hordes. Foundation is a groundbreaking campaign in our survival horror title, allowing you to get a real taste of everything the dying world of Gaia has to offer.

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play.