Hi everyone! We’ve been more productive than ever over here and I wanted to give you a quick idea of what’s going on! First and most importantly, we have Penumbra’s first main storyline comic on Kickstarter right now (https://www.kickstarter.com/projects/sovcomics/penumbra-tide?ref=6keqhr). It’s almost 300% Funded and things are looking great for another sequel, so please check it … Continue reading Penumbra: Tide, Era: Forbidden and The History of the Future – a busy month!
Hi everyone! Johnathan Lewis and I have been extremely busy recently! We have completed DISARMed and are now ready to bring out a comic I’m incredibly excited about, Penumbra: Tide (https://www.kickstarter.com/projects/sovcomics/penumbra-tide?ref=6keqhr)! This is the final comic before a crossover between characters we have been planning for 5 years, and I can’t wait to bring this … Continue reading Penumbra: Tide on Kickstarter Now!
Hi everyone! Great news today for all you Blue-Shift fans out there, because the amazing EraScapes team has voiced and produced an enhanced and extended audio version of one of our best-loved comics, Blue-Shift: Frenemies!https://www.kickstarter.com/projects/erascapes/blue-shift-audio-drama?ref=ajmg3e For those of you who don’t already know the plot, it’s all about a speedster who goes out for a … Continue reading Blue-Shift: Frenemies – Now In Audio!
Hi everyone! I have a tradition, when coming to the end of a year, of talking about what we have done and what’s coming. There are more games, more comics and more audio planned, everything you would expect, along with some things you might not. But the most important thing that’s coming is none of … Continue reading What’s Next?
Hi everyone! Today, I wanted to take a moment out of your day to talk about something that I believe is very important. Sometimes, you need to extend beyond what you would normally do. There are a number of ways you can do this, and I try to do as many of them as I … Continue reading Stretching Our Creativity, Learning New Things!
Hey Folks! It’s been a while, but I’m back with another how-to for #AudioDramaSunday! We’ve been doing some recording for an upcoming project, so all of this is rather fresh! Today, we’re talking about the all-important things you should do to make sure your time in the booth is the best possible! 1. Get Physical (No, I … Continue reading #AudioDramaSunday – How to approach the booth.
I’m tremendously looking forward to this comic, which is the first I’ve ever written completely alone, coming out on Kickstarter. With the help of the amazing Robert Nix on artwork and Keith A Johnston on lettering, I have started to see a semi-Sci-Fi story in my superhero universe come to life… and there’s basically nothing … Continue reading Coming Soon: “Melqart: Unity”
Hi everyone! We’re in the last week of EraMo, and the community has produced a massive amount of work! I’ve spent most of my time split between Era: Survival expansions (now there’s only one left to finish writing!) and writing sessions for the various games each day. Between the group contibuting, we have written over … Continue reading Near the end of #EraMo now!
Hi everyone! I’m going to keep it short this week. Last week, I was not able to join you because I have just moved house from my home of 5 years and that was pretty exhausting! Even so, creation halts for nothing, so I have delivered Violete #2’s Digital Rewards this week, along with preparing … Continue reading A Very Brief Update!
Hi everyone! I wanted to take a moment this week to talk about one of my favourite books that I’ve ever written, which is an expansion for Era: The Consortium called Revival. Initially, the plans were relatively modest – a 5-session campaign which explored the intersection of Era: The Consortium’s Science Fiction and Era: Survival’s … Continue reading Era: The Consortium – Revival
Hi everyone! Before I go into the primary part of my post today, I’d just like to remind everyone that Era: Forbidden ends this weekend. We’ve had a fantastic month, with loads of actual plays and a lot of games on our Discord (link at the end). I hope you’ll consider joining us and supporting … Continue reading Join us for EraMo!
Hi everyone! We’ve been busy all through COVID-19, and various other factors have brought a number of projects together at the same time. This is both good and bad, but I don’t think any of it is going to affect delivery in a significant way: I’m still only working on one thing personally (Era: Survival … Continue reading Loads of New Releases… SOON!
Hey folks, Leo here, with some more sound advice for this Audio Drama Sunday! This time it’s about characterisation then a little focus for creating those voices in the booth. First things first: remember that inspiration can come from anywhere, not just a character’s backstory or the universe’s preconceptions. Ask yourself whether anything else inspired … Continue reading #AudioDramaSunday: Finding Your Voice
Hi everyone! I’m going to keep my update a bit shorter this week, as I’m a little short of time. I’m sure most of you are aware already that Era: Forbidden has been released on Kickstarter this week, and we’re already almost (87%) Funded! Launching a Kickstarter tends to make me very busy, and that’s … Continue reading New Releases, New Challenges!
Hi everyone! We’ve been working hard over the last couple of weeks to finish off Era: Forbidden’s Core Rulebook Kickstarter and putting the content together! I’m so proud of what this game has blossomed into – it’s genuinely one of my favourites out of what I have created. I hope you will consider joining the … Continue reading Era: Forbidden – On Kickstarter Now!
Hey folks! Time for another #AudioDramaSunday post. This time, I want to talk about how to record audiobooks. In particular, on our Survival Horror anthology Life On Gaia (https://www.shadesofvengeance.com/product/life-on-gaia-audio-book/) – there were a lot of lessons I learned during and after recording! Preparation is key! Warming up is ideal to set the scene. Vocal warmups … Continue reading #AudioDramaSunday: Audiobooks, fear, and you!
Hi everyone! I’m back with another update on the general state of Shades of Vengeance! As I said in the last post, I’m hoping to do these every week from now on. A lot has happened in the last week (it’s amazing how often I say that sort of thing!). Era: Lost Legend has now … Continue reading Legends and Titans and Expansions, oh my!
Hey Folks! Last week, I talked about the sound design of A Titan’s Rise. Today, I want to dive into how music can make your world pop. We’ve used music to boost our Audio Dramas since before we had brilliant composers on the Erascapes team – I want to show you how we found them … Continue reading #AudioDramaSunday Music: How to work with it and where to find it!
Hi everyone! It’s been a while since I last made a post, and I thought it was about time I got things moving again in terms of updates, because we are still working hard! COVID-19 has been very hard on everyone, of course, and it’s changed the landscape a lot for us. We’ve done a … Continue reading Update – We’re Back!
Hello everybody! Now that the Kickstarter is funded I wanted to dig a little deeper into a few aspects of A Titan’s Rise (https://www.kickstarter.com/projects/erascapes/a-titans-rise-a-cyberpunk-full-cast-audio-drama?ref=1tx0ci)! Did you know that we recorded our own sound effects? We felt it was important to fully craft the unique nature of the Consortium setting and give extra support to our … Continue reading #AudioDramaSunday Spotlight: The Sounds of A Titan’s Rise
Hi everyone! Today, I want to talk about A Titan’s Rise, an Audio Drama that has been in production for 2 years now, and has finally make it to Kickstarter!https://www.kickstarter.com/projects/erascapes/a-titans-rise-a-cyberpunk-full-cast-audio-drama?ref=esgm94 It’s currently 33% Funded (just 24 hours in!) and we’re hoping it’ll go to the goal and beyond by the end of its 34-day run. … Continue reading A Titan’s Rise – Epic Audio Drama
Hi everyone! It’s the end of RPGaDay2020 and, once again, it’s been an experience. It’s especially true this year, because the sorts of things I’ve said in these posts are the kind of thing I usually say at panels on convention weekends. With no in-person conventions, I’ve not had any panels this year, but it’s … Continue reading #RPGaDay2020 – Day 31: Experience
Hi everyone! Tabletop RPGs are a way to do whatever you want within the world, and there’s one particular occasion that will always remind me of that. Some years ago, I was running a training day for GMs, back when we had in-person conventions. We were practising to run 30-40 minute taster sessions, as we … Continue reading #RPGaDay2020 – Day 29: Ride
Hi everyone! I’ve spoken already in this month about being close to the end of a project and how hard that can be (where the last 20% seems to take 80% of the total effort). I thought I’d cover something slightly different today. I’ve thought, quite a few times, that I was close to the … Continue reading #RPGaDay2020 – Day 28: Close
Hi everyone! The hardest thing (for me, anyway) relating to creating is getting the word out into the wider world. I’ll often ask if someone can “do me a quick favour” and share a project that I’m working on. Sometimes, I get told yes, sometimes no and sometimes it’s in return for something I did … Continue reading #RPGaDay2020 – Day 27: Favour
Hi everyone! I think the strangest thing about being a creator who has made a lot of different things is that there are things that feel obvious to me now, but I learned through doing – often the hard way, and sometimes by doing it right first time by luck! I’ve recently been approached by … Continue reading #RPGaDay2020 – Day 26: Strange
Hi everyone! What technology should you include when worldbuilding? Is a lever acceptable in a High Fantasy setting? What’s the lowest level of technology you can have and still call it science fiction? I’ve been asked this sort of question quite a few times on my various panels and I honestly believe that it’s not … Continue reading #RPGaDay2020 – Day 25: Lever
Hi everyone! I think humour in a roleplaying game is super important, pretty much no matter what you’re playing. In a serious game, a little humour – preferably set within the game, rather than breaking immersion – is a way to release any built-up tension, so that you can start to build more. There’s an … Continue reading #RPGaDay2020 – Day 24: Humour
Hi everyone! What should you do when you approach the edge of giving up on your creative project? I’ve talked about this a few times at conventions and such – it’s often hard to keep going full-tilt for weeks and months on end. Sometimes, you need to walk away. When I get like that, I … Continue reading #RPGaDay2020 – Day 23: Edge
Hi everyone! The final push of a project is always the hardest. In convention panels, I’ve been known to say that it’s 80/20 – the latter half of that being that the last 20% feels like 80% of the work! It’s not helped by the fact that it’s usually a deadline that makes you buckle … Continue reading #RPGaDay2020 – Day 21: Push