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Showing 91–99 of 112 results

  • Era: The Consortium – Revival

    Era: The Consortium – Revival

    Price range: $19.00 through $29.00

    Page Count: 156

    Revival is a Campaign and Rules expansion for Era: The Consortium. Play with improvised weapons, explore an expansive ship through the maps provided and face a mystery… When contact is lost with the Mining Vessel Sadoko, a Search and Rescue Team is sent to investigate. What the crew find is eerie: a deserted ship. They will need to investigate if they are to solve this mystery. This expansion also brings Survival Horror rules into the Era d10 Rule Set for Era: The Consortium, along with technology appropriate for 212CE to accompany a full-length story and exciting campaign!

    Will you survive the Sadoko?

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium Definitive Edition Rulebook

    Era: The Consortium Definitive Edition Rulebook

    $39.00

    Page Count: 422

    The 5th Anniversary Definitive Edition of Era: The Consortium is an updated and expanded 420-page Rulebook, benefitting from everything we learned from running the game for many years! Intended as a Collector’s Edition, it contains everything from the Era: The Consortium Rules Primer and the  Era: The Consortium Core Rulebook – history, a complete guide to character creation, a list of implants, weapons, equipment and spacecraft encountered in the Consortium universe, the rules, complete with worked examples and a section for the GM which contains everything from sample campaigns to pre-made characters. It also contains 120 pages of bonus material! Extra story, new details on the history and progression of implants, more equipment and ships, and a complete guide to the time periods of the Consortium and the related sub-genres. Era: The Consortium logo Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal: three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power. Enter at any point in 500 years of playable story, following the Consortium’s growth from a small colony to a multi-system economic and political establishment:

    • Explore new worlds and encounter alien races
    • direct or fight in battles which span a solar system and will decide the future of the Consortium
    • join a Resistance movement against the government to save or destroy billions of lives!
    • And much more…

     

  • Yarnolth and the Surrounding Lands - A Traveller's Guide

    Yarnolth and the Surrounding Lands – A Traveller’s Guide

    $0.00

    Page Count: 12

    This free downloadable map pack adds addtional adventuring ideas to Era: Lyres, the area of Yarnolth and the Surrounding Lands.

    Additional free Era: Lyres maps are also available.

    Note: This product requires Era: Lyres Definitive Edition, Era: Lyres Deluxe Edition, or Era: Lyres Pocket Edition in order to play

  • Era: Lyres - Maps of The Kingdom of Yarnolth

    Era: Lyres – Maps of The Kingdom of Yarnolth

    $0.00

    This free downloadable map pack adds addtional adventuring ideas to Era: Lyres, the Kingdom of Yarnolth.

    Additional free Era: Lyres maps are also available.

    Note: This product requires Era: Lyres Definitive Edition, Era: Lyres Deluxe Edition, or Era: Lyres Pocket Edition in order to play

  • Era: The Consortium - The Fifth Race

    Era: The Consortium – The Fifth Race

    Price range: $14.00 through $21.00

    Page Count: 50

    The Fifth Race is the first story expansion for Era: The Consortium, and brings the continuation of the epic story begun in the Core Rulebook, This expansion reveals the next 4 years of Consortium history, from 447 to 450 CE, focusing on first contact with a new species. With that comes a new playable alien race, the Pliangrathilon, and a huge amount of new equipment! With this expansion, any player can begin at level 1 as a Pliangrathilon, craft enhancements onto their weapons and equipment, install new Implants and experience another dimension to the game!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium - Rapier

    Era: The Consortium – Rapier

    Price range: $9.00 through $14.00

    You may not be impressive to look at, but inside a computer, you are a god.

    Rapier brings the story of the hackers in the Consortium to life, particularly focusing on Rapier Unit, the group responsible for much of the Resistance’s information. Follow this unit, led by a master, through their most dangerous adventures!

    True masters of hacking do not simply access computer systems through interfaces, they load themselves into the virtual environments within. Corporate-employed defenders patrol these systems, with the aid of defensive programs which the intruder must overcome to access the data hidden within.

    This expansion provides rules and information for immersive hacking in Era: The Consortium. The virtual environment provides a Combat experience which synchronises with Combat on the outside, bringing an equal experience to the players!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium - A New Dawn

    Era: The Consortium – A New Dawn

    Price range: $7.00 through $14.00

    Page Count: 28

    A New Dawn is an expansion for the Era: The Consortium Sci-fi tabletop RPG, introducing psionic powers to character creation. Prepare to control the free will of your enemies, inflict hallucinations mid-battle, and even read people’s minds with a glance. In the world of Era: The Consortium, psionics are a feared yet highly prized living resource, but wielding these abilities doesn’t come without its own dangers…

    Pushing your mind to its very limit takes its toll on the psionic individual. Overusing your powers will accumulate exhaustion points, which eventually compound into madness. High amounts of madness inflicted on your character can result in hysteria and hallucinations, leading to blackouts where the character may act irrationally and be temporarily controlled by the DM. Playing a psionic character involves carefully balancing your powers with your own sense of self, or gambling it all and risking your very mind for an edge in a deadly confrontation.

    In this Era: The Consortium TTRPG expansion you will find:

    • New options for character creation, as well as suggestions for backgrounds, quirks, and other traits that relate to living with psionic powers
    • A range of psionic powers to prepare your character for adventure
    • Short stories establishing psionic characters in the Era: The Consortium universe
    • Rules for using Psionic Abilities; including Exhaustion, Madness and how to defend yourself against Psionic attacks from your enemies
    • Examples of the rules in action for maximum clarity
    • GM advice for including psionic characters in your games

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: Hitman Rulebook

    Era: Hitman Rulebook

    Price range: $12.00 through $21.00

    Page Count: 44 (International A5)

    Your next job is here. You’ll make the kill this time too. Right?

    Era: Hitman is a modern era TRPG inspired by various smash hits of the stealth action genre. Play as a hitman, in the employ of the Assassin’s Guild. Methodically plan how to take out your target, use limited but deadly “kinetic” superpowers to make the kill at any cost, and escape without blowing your cover. This powerful pocket edition game only requires a small rulebook to play, and is perfect for one shots, but heavy enough to support a long-running campaign if desired.

    Each assassin has amazing, fast-burn superpowers which can only be used a few times per session. Deciding when you want to freeze time, whip up a force field, or switch up the direction of gravity is an important tactical choice. Your targets may have powers of their own, and your limited uses make these abilities something to carefully consider before deploying.

    In this pocket edition rulebook you will find: 

    • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
    • A detailed guide to character creation, with a range of options, and four types of kinetic ability to choose from
    • A list of weapons, armour, and other equipment to prepare your characters for high-stakes missions
    • A system for procedural session generation, allowing for infinite game ideas
    • Guides to building a powerful yet balanced enemy to take on
    • GM advice tailored to people new to running the game
    • A system for generating sessions!

    Era: Hitman only requires this powerful little rulebook and a few dice to play. With downloadable extras and additional, pre-written adventures available, there is plenty more to discover should you wish to dive deeper into the world of Era: Hitman.

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  • Era: Silence Rulebook

    Era: Silence Rulebook

    Price range: $12.00 through $21.00

    Page Count: 52 (International A5)

    Era Silence is a high fantasy pocket editon game full of magic and wonder, built with the Era D10 Rule Set. What really sets it apart from our other titles, and from most games on the market, is that it’s played completely silently. Characters are unable to speak in this game, and must communicate to each other through hand and facial gestures. This can make for a lot of fast-paced and fun storytelling, whilst also offering an accessible RPG option for people who struggle with spoken communication for any reason. 

    Travel to the Isle of Silence, a magical plane to which young warriors are transported in order to earn their name, hoping to return as a full member of your tribe. Unlock letters shich give you abilities, from combat skills to magic, to build your name as you quest through this mysterious and magical realm filled with unknown dangers.

     

    Era: Silence is a truly unique experience in a fantastic fantasy setting.

     

    In this rulebook you will find:

     

    • A brief overview of the game’s setting, the Isle of Silence
    • A full guide to character creation, including discovering your True Name
    • A full list of magical ‘letter abilities’ for your character to earn
    • Full rules for the Era D10 system, including some unique to Era: Silence
    • A GM’s section for advice on running the game
    • Details of the encounters you will have and the challenges you must overcome to earn each letter

     

    The Era: Silence Pocket Rulebook (and a few dice!) are all you’ll ever need to play endless games of Era: Silence.

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