Era: The Consortium

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  • Era: The Consortium – Revival

    Era: The Consortium – Revival

    Price range: $19.00 through $29.00

    Page Count: 156

    Revival is a Campaign and Rules expansion for Era: The Consortium. Play with improvised weapons, explore an expansive ship through the maps provided and face a mystery… When contact is lost with the Mining Vessel Sadoko, a Search and Rescue Team is sent to investigate. What the crew find is eerie: a deserted ship. They will need to investigate if they are to solve this mystery. This expansion also brings Survival Horror rules into the Era d10 Rule Set for Era: The Consortium, along with technology appropriate for 212CE to accompany a full-length story and exciting campaign!

    Will you survive the Sadoko?

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium Definitive Edition Rulebook

    Era: The Consortium Definitive Edition Rulebook

    $39.00

    Page Count: 422

    The 5th Anniversary Definitive Edition of Era: The Consortium is an updated and expanded 420-page Rulebook, benefitting from everything we learned from running the game for many years! Intended as a Collector’s Edition, it contains everything from the Era: The Consortium Rules Primer and the  Era: The Consortium Core Rulebook – history, a complete guide to character creation, a list of implants, weapons, equipment and spacecraft encountered in the Consortium universe, the rules, complete with worked examples and a section for the GM which contains everything from sample campaigns to pre-made characters. It also contains 120 pages of bonus material! Extra story, new details on the history and progression of implants, more equipment and ships, and a complete guide to the time periods of the Consortium and the related sub-genres. Era: The Consortium logo Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal: three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power. Enter at any point in 500 years of playable story, following the Consortium’s growth from a small colony to a multi-system economic and political establishment:

    • Explore new worlds and encounter alien races
    • direct or fight in battles which span a solar system and will decide the future of the Consortium
    • join a Resistance movement against the government to save or destroy billions of lives!
    • And much more…

     

  • Era: The Consortium - The Fifth Race

    Era: The Consortium – The Fifth Race

    Price range: $14.00 through $21.00

    Page Count: 50

    The Fifth Race is the first story expansion for Era: The Consortium, and brings the continuation of the epic story begun in the Core Rulebook, This expansion reveals the next 4 years of Consortium history, from 447 to 450 CE, focusing on first contact with a new species. With that comes a new playable alien race, the Pliangrathilon, and a huge amount of new equipment! With this expansion, any player can begin at level 1 as a Pliangrathilon, craft enhancements onto their weapons and equipment, install new Implants and experience another dimension to the game!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium - Rapier

    Era: The Consortium – Rapier

    Price range: $9.00 through $14.00

    You may not be impressive to look at, but inside a computer, you are a god.

    Rapier brings the story of the hackers in the Consortium to life, particularly focusing on Rapier Unit, the group responsible for much of the Resistance’s information. Follow this unit, led by a master, through their most dangerous adventures!

    True masters of hacking do not simply access computer systems through interfaces, they load themselves into the virtual environments within. Corporate-employed defenders patrol these systems, with the aid of defensive programs which the intruder must overcome to access the data hidden within.

    This expansion provides rules and information for immersive hacking in Era: The Consortium. The virtual environment provides a Combat experience which synchronises with Combat on the outside, bringing an equal experience to the players!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium - A New Dawn

    Era: The Consortium – A New Dawn

    Price range: $7.00 through $14.00

    Page Count: 28

    A New Dawn is an expansion for the Era: The Consortium Sci-fi tabletop RPG, introducing psionic powers to character creation. Prepare to control the free will of your enemies, inflict hallucinations mid-battle, and even read people’s minds with a glance. In the world of Era: The Consortium, psionics are a feared yet highly prized living resource, but wielding these abilities doesn’t come without its own dangers…

    Pushing your mind to its very limit takes its toll on the psionic individual. Overusing your powers will accumulate exhaustion points, which eventually compound into madness. High amounts of madness inflicted on your character can result in hysteria and hallucinations, leading to blackouts where the character may act irrationally and be temporarily controlled by the DM. Playing a psionic character involves carefully balancing your powers with your own sense of self, or gambling it all and risking your very mind for an edge in a deadly confrontation.

    In this Era: The Consortium TTRPG expansion you will find:

    • New options for character creation, as well as suggestions for backgrounds, quirks, and other traits that relate to living with psionic powers
    • A range of psionic powers to prepare your character for adventure
    • Short stories establishing psionic characters in the Era: The Consortium universe
    • Rules for using Psionic Abilities; including Exhaustion, Madness and how to defend yourself against Psionic attacks from your enemies
    • Examples of the rules in action for maximum clarity
    • GM advice for including psionic characters in your games

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium - Time Travel Campaign, Part 3

    Era: The Consortium – Time Travel Campaign, Part 3

    Price range: $9.00 through $19.00

    This book contains the sessions 21-30 from the critically acclaimed Time Travel Campaign for Era: The Consortium!

    The Consortium still stands on the precipice. A cataclysm is the future that awaits all of civilisation, Human and alien.

    Your ancestors have tried to shape the Consortium so that this tragedy could be avoided. Soon, the torch must pass from one generation to the next.

    The mission must be a success.

    Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium - Time Travel Campaign, Part 2

    Era: The Consortium – Time Travel Campaign, Part 2

    Price range: $9.00 through $24.00

    Page Count: 66

    This book contains the sessions 11-20 from the critically acclaimed Time Travel Campaign for Era: The Consortium! You have inherited a mission. The Consortium still stands on the precipice. A cataclysm is in your future. Your parents tried to shape the Consortium’s growth to avoid it. They failed. The task now falls on you, the final hope for the future of the Consortium. Untrained and unprepared, you have had this enormous responsibility thrust upon you. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium - Time Travel Campaign, Part 1

    Era: The Consortium – Time Travel Campaign, Part 1

    Price range: $9.00 through $19.00

    Page Count: 68

    This book contains the first 10 sessions from the critically acclaimed Time Travel Campaign for Era: The Consortium! You are faced with a mission. The Consortium stands on the precipice. A cataclysm is in your future, there is no way to avoid it. The only solution is to travel back through time to the beginning of the Consortium. Instead of allowing it to grow along its original path, you can alter history to ready the people for what is to come. But it’s a one-way trip, and it will be dangerous…

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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  • Era: The Consortium - The Secret War (Expansion)

    Era: The Consortium – The Secret War (Expansion)

    Price range: $7.00 through $14.00

    Page Count: 28

    The Secret War is the first expansion for Era: The Consortium. With brand new stories, learn about Benjamin Hayden‘s vision in more detail, and the influence of his Shades throughout the centuries of the Consortium. Also see the Resistance’s reaction to the realisation of what has been going on with the creation of their own division of Phantoms! This expansion allows your character to take on the role of a Shade or Phantom, the “secret agents” of the Consortium and the Resistance! This responsibility brings new technology, new equipment and new sacrifices. Any Level 3 character with a Notoriety of less than 3 can become a Shade or Phantom – expand your Era: The Consortium game by joining the ranks of these elite operatives!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

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