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  • Era: The Chosen Players Guide

    Era: The Chosen Players Guide

    Price range: $9.00 through $15.99

    Page count: 73

    As an Era: The Chosen Player’s Guide, this book contains a brief introduction to the Lost Lands and the Chosen factions, a guide to character creation, a list of weapons and equipment which might be found, and the complete Era d10 Rule Set for this game.

    Enter Harbour City as the Chosen – a small group of people who can see invading creatures in the darkness. Fight through three time periods – Renaissance, Industrial and Modern – to prevent creatures from another dimension, invisible to most, from taking over our dimension! All this adventure and more can be found in Era: The Chosen, and in the Anonassi Encounters expansion.

    Designed as a Player’s Guide, it does not contain the full history of the Anonassi War, or the GM Section! It’s recommended as a resource for players or people who want to try the game, but works best when used with the Era: The Chosen Core Rulebook.

  • Era: The Chosen Core Rulebook

    Era: The Chosen Core Rulebook

    Price range: $24.00 through $59.00

    Face your horrors in the darkness and defeat the Anonassi.

    Team up with the other Chosen, gear up, and fight the terrifying creatures. Every fiber of your body will be screaming to flea. Your worst horrors’ will come to life. But you will have to push through and face them. That’s the life of The Chosen.

    Era: The Chosen is a horror Tabletop RPG set in a world constantly attacked by terrifying, dimension-hopping monsters called the Anonassi. The setting is based across three unique historical periods: the Renaissance, the Victorian period, and the modern era. Play as one of the chosen – the rare few humans who can see these otherwise invisible interlopers – or play as a normal human, and try your hardest to investigate a mystery caused by an unseen threat. Gear up with an era-advancing selection of unique Anonassi-hunting technology to save the rest of the helpless human world.

    Era: The Chosen is powered by the core Era D10 rulest, but it has special features unique the the world of The Chosen. Your character narratively advances by an intricate balance of triggers (fears, traumas, and moments of existential dread which are inflicted upon them throughout the course of the game), and trophies (moments of triumph/bravery that allow players to power through their fears for a limited time). This balance system helps build a picture of your overall mental state throughout the course of your crusade against the Anonassi.

    In this rulebook you will find:

    • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
    • A guide to character creation, with the choice of five unique “clans” of Chosen, governing how you take on the Anonassi
    • A detailed equipment list, including weapons and armour, each scaled to appropriately fit the three time periods of the game’s setting
    • A detailed history of the world’s secret war with the Anonassi, plus information about various locations and organisations unique to the Era: The Chosen setting
    • A selection of example scenarios to get you playing right away, in any three of the game’s time periods
    • Worked examples of the rules, and GM advice tailored to people new to running the game
    • An extensive bestiary of the Anonassi species with full, combat-ready stats
    • Character and GM aids, including a detailed list of examples for Attribute/Skill pairings, as well as fumble examples for when dice rolls don’t go to plan

    The Era: The Chosen core rulebook (and a few dice!) are all that is required for anyone to play the game. With an Era: The Chosen Player’s Guide available for handy reference, as well as the Anonassi Encounters expansion full of more pre-written sessions, you’re all set for more adventure, should you want to dive deeper into the world of Era: The Chosen.

  • Era: The Chosen Anonassi Encounters

    Era: The Chosen Anonassi Encounters

    This campaign book contains 10 sessions from various time periods in Era: The Chosen!

    Enter all three of the Eras (renaissance, Victorian, and Modern) in these innovative and exciting scenarios, including the special extra “Harbour City” campaign, designed to introduce players to the varied and terrifying world of Era: the Chosen!

    N.B. This module requires an Era: The Chosen Core Rulebook or Players Guide for play.

  • Era: Lyres Definitive Edition

    Era: Lyres Definitive Edition

    Price range: $14.99 through $49.99

    Era: Lyres is a unique low fantasy tabletop roleplaying game, set in a world full of terrifying monsters and fearsome undead… that you totally fought against, honest! In a world without magic, monsters are just too dangerous to fight, which is why you instead stay inside a warm, toasty tavern with your friends, enchanting the townsfolk with tales of your daring adventures that you, of course, never actually had. 

     

    Era: Lyres puts the storytelling in the hands of the players; the GM controls the patrons of the tavern, and their various reactions to your story. The party lead the charge in spinning their yarn, with a lot more control over the main narrative than in most games. This innovative approach allows for less prep for the GM, and a greater creative input from the players around the table. The GM-controlled audience judges the plausibility of the story based on their own abilities, experiences, and backstories so fleshed out NPCs go hand-in-hand with gameplay. If you think you can convince a room full of salty sea-dogs that you killed a kraken, or a monastery full of holymen that you vanquished a tomb of undead, then step right up and try your hand, storyteller. It’s time for adventure… sort of. 

     

    In this rulebook you will find: 

    • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
    • A guide to character creation, with a choice between point buying, or simply picking out skills
    • A list of weapons, armour, and other equipment for your characters
    • A number of pre-written story ideas to get you playing right away
    • A guide to the people who inhabit the cities of this fantasy world, and the drizzly towns you work within
    • Examples of the rules in action, and GM advice tailored to people new to running the game
    • A bestiary of strange and terrifying creatures that inhabit the world of Era: Lyres. Who cares if you made a few of them up? 

    Either the Era: Lyres Definitive Rulebook, Era: Lyres Deluxe Edition, or Era: Lyres Pocket Edition (and a few dice!) are all that is required for anyone to play the game. With a range of downloadables and character sheets to enhance the experience, you’re all set for more adventure, should you want to dive deeper into the world of Era: Lyres.

  • Era: Hitman and Era: Silence Bundle - Paperback

    Era: Hitman and Era: Silence Bundle – Paperback

    $16.98

    Era: Silence and Era: Hitman together in one bundle!

  • Era d10 Fundamentals

    Era d10 Fundamentals

    $0.00

    Page Count: 24 (A5)

    This free starter guide contains the complete core of the Era d10 Rule Set, without any of the setting information or game-specific rules.

    It is designed to guide players and GMs through the mechanics so that they know what is involved in playing, or as a quick and easy way to reference the core rules.

    Both the Digital Version (with bookmarks and hyperlinks for easy navigation) and the Print-Ready version of our D10 rules are included in this product.

  • Era: Crueltide

    Era: Crueltide

    $14.99

    Page Count: 22 (A5)

    It’s the most wonderfully terrifying time of the year.

    Every year, Christmas creeps a little closer. Decorations go up earlier. Carols start before the pumpkins have even gone cold.

    The Jack o’ Lanterns have had enough!

    Fearing their holiday will be forgotten, and they’ll fade from existence, they’ve allied with the Snowmen. Together, they’ve stormed the North Pole, slaughtered the elves, and kidnapped Santa himself.

    Santa’s too powerful to kill, but if he doesn’t make his yearly journey, his magic will fade… and so will Christmas.

    Now, all sides are arming themselves for the final showdown of the season.

    It’s up to you to save Christmas!

    You can be almost anything: a desperate elf with candy-cane nunchucks,
    reindeer who hates Christmas because that’s when it has to work,
    or even a walking cinnamon roll if that’s how the holiday spirit moves you!

  • Era: Marscape

    Era: Marscape

    $14.99

    Page Count: 44 (A5)

    Your team is everything to you. As the best of the best, you’ve had each other’s backs for years: a cohesive unit, prepared for anything.

    And then Demons started crawling out of the pits of Hell.

    No-one expected that. Well, obviously!

    And now you and your genetically-enhanced squad are the only people who can save Humanity in this rusted Marscape.

  • The Writer's Journey

    The Writer’s Journey

    A unique approach to teaching writing – a Choose-Your-Own-Adventure book!

    • The result of a decade of writing and publishing other writers’ work.
    • 100 Pages in length.
    • True pocket size – International A6!
    • Dozens of writing mistakes demonstrated and analysed.
    • “Previous Page” specified on each page, so you can back-track!

     

    What is “The Writer’s Journey”?

    I’ve been helping people to learn about writing for almost a decade. And, I love doing it!

    When a particular idea was suggested to me by a friend, I couldn’t resist bringing it to life! The result of that project is The Writer’s Journey…

    The idea?

    A “Choose Your Own Adventure” book which hits dead ends due to writing errors.

    So rather than following a story which might lead to dead ends due to choices, there are a variety of writing errors that are demonstrated. Encountering one of these will instantly end the story, such as:

    – Plot Problems – Issues such as executing a “Deus Ex Machina”, flashbacks that halt the flow or a cliché nemesis!

    – Writing Style – Choices such as Fourth wall breaks, convoluted or hard-to-follow sentences, and excessive use of the passive voice.

    – Character Development – Having characters acting differently for plot reasons, making them evil for no reason, or suddenly introducing a new skill they didn’t have before!

     

    When the reader encounters one of these, the story ends, and there is an explanation page which describes what problems this causes to the reader, as well as suggested alternatives that could be explored in order to deliver what you’re hoping to achieve.

    This book is my innovative way to help others learn to write, and the people who have seen it so far have found it extremely helpful with comments such as “Agreed, and please forward to Hollywood!” coming from reviewers!

    It’s my fond hope that you’ll find this useful, amusing or both!

     

    Please contact us if you would like to .epub, .epub version 2 or .mobi version of this book!