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  • Era: The Consortium - Time Travel Campaign, Part 5

    Era: The Consortium – Time Travel Campaign, Part 5

    $14.00

    Page Count: 72

    This book contains the sessions 41-50 from the critically acclaimed Time Travel Campaign for Era: The Consortium! The mission you have inherited still weighs upon you, despite the myriad obstacles you have overcome. Now, the Bug War looms over the Consortium like a great shadow. The future cataclysm is far off, but this war, if handled wrongly, could mean the end of civilisation in this region of the galaxy. Your ancestors have tasked you with ensuring that this tragedy is avoided. The mission must not fail, or the Consortium will be destroyed. Only you have the knowledge, ability and drive to prevent that from happening. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - Time Travel Campaign, Part 6

    Era: The Consortium – Time Travel Campaign, Part 6

    $14.99

    Page Count: 72

    This book contains the sessions 51-60 from the critically acclaimed Time Travel Campaign for Era: The Consortium! The mission you have inherited still weighs upon you, despite the myriad obstacles you have overcome. Now, the Bug War looms over the Consortium like a great shadow. The future cataclysm is far off, but this war, if handled wrongly, could mean the end of civilisation in this region of the galaxy. Your ancestors have tasked you with ensuring that this tragedy is avoided. The mission must not fail, or the Consortium will be destroyed. Only you have the knowledge, ability and drive to prevent that from happening. Can you save the Consortium?

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: Survival - Foundation Campaign Book 2

    Era: Survival – Foundation Campaign Book 2

    Price range: $12.00 through $17.00

    Page count: 27

    The adventure continues in part two of Era: Survival’s very own flagship campaign supplement, The Foundation. This book will thrust players right back into the dying world of Gaia, defending against some of the worst elements of the wasteland. 

    This time facing off against the religious fanatics of the Sisterhood of Pyrus, this apocalypse grudge match promises to heat the action and drama up to eleven. Defend your settlement against vicious outside attack, get a taste of the corrupting nature of fanaticism, and power your way through this gory, blood-soaked story until the bitter end. This campaign is not for the faint of heart.

    In this book, you will find: 

    • Session briefings, outlining the structure of the campaign
    • four pre-made characters for players to embody or modify for play
    • A “for the GM” section, which details everything the GM will need to know mechanically for the smooth running of the campaign
    • A selection of buildings and community projects to construct to lead your community in a more warlike or peaceful direction

    This book is playable as a standalone campaign, but is best enjoyed as a sequel to the Foundation Campaign Part One

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play. 

  • Era: Survival - Foundation Campaign Book 1

    Era: Survival – Foundation Campaign Book 1

    Price range: $12.00 through $17.00

    Page count: 27

    Step into the world of Era: Survival in the first part of the system’s very own grand campaign. Following in the footsteps of all your favourite R-rated apocalypses from the last decade, this dark and gritty story sees you and your community of survivors fending off hordes of infected undead and combating vicious raiders who want to take everything you and your community have built. 

    In the midst of the world-ending apocalypse that has swallowed up the dying world of Gaia, you and a rag-tag group of survivors attempt to restore order by founding an independent settlement of your very own. Dangers will be aplenty, weapons and ammo limited, and death lurking around every corner. Do you have what it takes to hold it together during humanity’s darkest hour? It’s time to find out! 

    Prepare for nail-biting confrontations and gory battles against whoever stands against you – humans, infected and the rest of the world as you fight  for Survival. 

    Due to its dark tone and violent content, it’s important to note that this book was designed with an adult RPG-playing audience in mind. 

    Foundation Part 1 is a pre-written campaign for the Era D10 Tabletop RPG Era: Survival, and contains:

    • Pre-written briefings, detailing the general outline of the campaign and its events
    • four  pre-generated characters for players to use as-is, or build on as a starting point
    • A “for the GM” section, detailing everything you will need to know story-wise and mechanically to run the details of the campaign
    • Information for developing your settlement with building projects and community initiatives. Will you lean into trade, diplomacy, or military?

    This book is the first part of the foundation campaign. While it is perfectly satisfying to play entirely by itself, the story continues in the Foundation Campaign Part 2, should you want to extend your settlement’s life. 

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play. 

  • Era: Survival - Foundation Campaign Volume 1 (Books 1 & 2)

    Era: Survival – Foundation Campaign Volume 1 (Books 1 & 2)

    $24.00

    Page Count: 124

    This Volume compiles the content of the paperback books part 1 and part 2 in the Foundation Campaign series, accounting for the first twenty sessions of play. In this violent and gritty Era: Survival campaign, experience scraping together a settlement from nothing with your fellow survivors, then defending it from raiders, cultists, and terrifying infected hordes. Foundation is a groundbreaking campaign in our survival horror title, allowing you to get a real taste of everything the dying world of Gaia has to offer.

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play.

  • Era: Survival - Diaries of a Madman

    Era: Survival – Diaries of a Madman

    Price range: $10.00 through $15.00

    Page count: 29

    This expansion for Era: Survival delves into the radioactive wasteland at the heart of Gaia, known simply as “Fallout”. Expect infected who err more on the mutated side, new enemies, a wealth of character options to prepare for this hostile new environment, and enough story and information to make a game set here shine. 

    This book contains:

    • A briefing on Fallout
    • Information about the setting’s unique faction, The Explorers
    • A list of locations that can be visited in this part of the setting
    • Information about how best to explore Fallout
    • Character creation options designed specifically for a campaign set in Fallout
    • An equipment list for new items which will be useful in the setting
    • A Bestiary of fearsome new mutated infected types to face off against

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play. 

  • Era: Survival - Encounters En Route

    Era: Survival – Encounters En Route

    Price range: $9.00 through $14.00

    Page count: 27

    Encounters En Route is an expansion for Era: Survival that brings endless variety and flavour to the game. 

    This is the ultimate random encounter table, providing one hundred options better than “a zombie appeared”. 

    If you are a GM who enjoys incorporating random encounters for your players during the course of travel or story progression, then Encounters En Route is the ultimate resource to keep them guessing time after time. In the infected-filled dying world of Gaia, you never know what dangers are lurking right around the corner. 

    In this book you will find:

    • 100 unique random encounters
    • A numbering system to allow for randomised rolls for a fresh experience each time

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play. 

  • Era: Survival - Settlements & People

    Era: Survival – Settlements & People

    Price range: $12.00 through $22.00

    Page count: 61

    Settlements and People is an expansion for the survival horror Tabletop RPG Era: Survival that does exactly what it says on the tin. A simple yet powerful resource, this book will give you all the detail you need on thirty unique settlements, the laws that govern them, the people who enforce them, and names for every resident within. 

    Many GMs (including the creator!) find this resource vital for populating out the world and keeping the backdrop of the setting fleshed out, and getting to focus more on the story they want to tell. 

    In this book you will find:

    • A continent map showing where the settlements are placed in relation to each other
    • Comprehensive backstory for thirty settlements in the Era: Survival setting
    • Important characters and their available services listed for each settlement

    Pleass note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play. 

  • Era: Survival - Expansions Volume 1

    Era: Survival – Expansions Volume 1

    Price range: $21.99 through $51.99

    Page Count: 124

    Era: Survival’s Expansions Volume One collects the first wave of expansions for the game, either in a handy digital download or beautifully presented hardback volume, to instantly get you into the zombie action. 

     

    This volume contains:

    Settlements and People – a guide to creating your own settlement

    Encounters En Route – a list of terrifying random encounters to spice up travel

    Diaries of a Madman – a source book diving into the radioactive hellscape named “Fallout”

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play.