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  • Fauna: Community

    Fauna: Community

    Price range: $2.49 through $5.49

    Page Count: 24

  • Era: Balam - Additional Content Booklet (Added to existing package)

    Era: Balam – Additional Content Booklet (Added to existing package)

    The additional booklet for the Era D10 rule set Pocket Game Era: Balam, which is available for Kickstarter backers of the new edition of the space fighters game!

    Please note: This product requires the Era: Balam Pocket Edtion Rulebook to play.

  • Penumbra Adventures 2

    Penumbra Adventures 2

    $2.49

    Page Count: 12

    I’m Harold, the bartender of a little dive. Never mind its name, it’s better known for its clientele. There’s one woman who comes in here, feistiest hellcat I’ve ever seen. Penumbra is what everyone calls her, though one idiot tried to call her Penny. Never did find out what happened to him… Think I’m joking? Let me tell you a story, then. It’s about her most recent heist, where she faced off against the Wild Hare…

  • Era: Dragonsong Rulebook Primer

    Era: Dragonsong Rulebook Primer

    Price range: $12.00 through $22.00

    Page Count: 44

    Enter a world where magic is as ubiquitous as air or water! Eight unique races dance to the tune of creation, which is known as the Dragonsong.

    Giant floating fortresses of magic and riches float in the skies, moored to the ground by impossibly vast, unbreakable chains. When one of these “archaeopolises” crashes to the ground, then wealth, power – and sometimes ruin – come to those who venture within its dungeon-like halls.

    The world of Era: Dragonsong sees magic as a fundamental part of everyday life. With magic flowing through every person and woven into the fabric of society on every level, spells will always be at your beck and call whether you’re a fierce barbarian, a silent monk, or an arcane sorcerer.

    How you choose to use the magic is up to you…

    This rules primer will fill you in on everything you need to play endless games of Era: Dragonsong, including character creation, background on the world, character sheets, and monsters you may face in this setting. Harnessing the power of the Era d10 rule set, this first major outing of high fantasy for Era proves to be a big one.
  • Infiltration: The Bug War #2

    Infiltration: The Bug War #2

    Price range: $2.99 through $6.09

    Page Count: 24

  • Blue-Shift: Mindgames

    Blue-Shift: Mindgames

    Price range: $4.99 through $5.29

    Page Count: 24

  • Empowered Solo Digital Extras

    Empowered Solo Digital Extras

    $29.99

    Digital Extras for Empowered Universe!

  • Empowered Solo Rulebook

    Empowered Solo Rulebook

    $14.99

    Page Count: 48

    We love character depth when telling stories…
    and we know you do, too!

    Enter a world where every choice matters:
    your character has to live with the consequences.

    Build your Empowered, and follow them
    through the kind of life that only someone with
    superhuman abilities has!

    This book includes character creation,
    power examples, equipment, rules and
    examples of what this solo game can look like.

    All you need is some dice (or cards),
    a pen and your imagination!

  • Era: The Empowered 5th Anniversary Definitive Edition Rulebook

    Era: The Empowered 5th Anniversary Definitive Edition Rulebook

    Price range: $29.00 through $79.00

    Page Count: 360

    Era: The Empowered is a superhero tabletop RPG set on an earth-like planet named Terra.  This book offers a unique take on superhero roleplaying, presented in an extra-detailed definitive edition.

    The book details a nine-phase story, from the first emergence of Empowered beings, to defending against world-ending disasters. Whether you want to play as a squad of government-led super-soldiers, the devoted follows of a mythological diety, or as Terra’s most gallant defenders; Era: The Empowered provides a framework for you to create your own brave heroes or devious villains.

     

    Our superhero system the only one to use theinnovative power tree mechanic, enabling you to create your very own super-power with minimal fuss. This approach to super-talents allows you to use your empowered abilities as you would any other skill, rather than locking them behind a gauntlet of dice rolls. Things as seemingly minor as skilled acrobatics, all the way to controlling the elements are balanced by the tree, and quick to understand, create, and modify. This system makes superpowers easier and more fun to use than any other superhero system on the market. 

     

    In this rulebook, you will find:

    • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
    • Rules for our innovative “Power Tree”. Create your own, or use one of our many examples
    • A detailed guide to character creation, including 65 pre-made power trees, to help create the hero of your dreams the very first time you play
    • An equipment list, including weapons, armour, and gadgets, to equip your heroes for battle
    • A detailed timeline of Terra, allowing you to play anywhere from modern to golden age comics, experience alien invasions, prejudice against Empowered kind, and much more
    • A detailed run down of corporations, organisations, settings and governments on the planet Terra, providing a detailed, fleshed out world for your heroes to exist in
    • Sixteen example sessions, for new GMs to get started with right away
    • Examples of play, and fun suggestions to flesh out events and consequences – such as a fumble table, for when things go wrong, or random events to strike the city the heroes are sworn to protect

     

    This Era: The Empowered rulebook (and a few dice!) are all that is required for anyone to play the game. With a player’s guide available and plenty of context, abilities, and much much more in both the Definitive Edition and Core rulebook, as well as extra story and setting information, you’re all set for more adventure, should you want to dive deeper into the world of Era: The Empowered.