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The additional booklet for the Era D10 rule set Pocket Game Era: Balam, which is available for Kickstarter backers of the new edition of the space fighters game!
Please note: This product requires the Era: Balam Pocket Edtion Rulebook to play.


Page Count: 12
I’m Harold, the bartender of a little dive. Never mind its name, it’s better known for its clientele. There’s one woman who comes in here, feistiest hellcat I’ve ever seen. Penumbra is what everyone calls her, though one idiot tried to call her Penny. Never did find out what happened to him… Think I’m joking? Let me tell you a story, then. It’s about her most recent heist, where she faced off against the Wild Hare…


Page Count: 44
Enter a world where magic is as ubiquitous as air or water! Eight unique races dance to the tune of creation, which is known as the Dragonsong.
Giant floating fortresses of magic and riches float in the skies, moored to the ground by impossibly vast, unbreakable chains. When one of these “archaeopolises” crashes to the ground, then wealth, power – and sometimes ruin – come to those who venture within its dungeon-like halls.
The world of Era: Dragonsong sees magic as a fundamental part of everyday life. With magic flowing through every person and woven into the fabric of society on every level, spells will always be at your beck and call whether you’re a fierce barbarian, a silent monk, or an arcane sorcerer.
How you choose to use the magic is up to you…






Page Count: 48
We love character depth when telling stories…
and we know you do, too!
Enter a world where every choice matters:
your character has to live with the consequences.
Build your Empowered, and follow them
through the kind of life that only someone with
superhuman abilities has!
This book includes character creation,
power examples, equipment, rules and
examples of what this solo game can look like.
All you need is some dice (or cards),
a pen and your imagination!

Page Count: 360
Era: The Empowered is a superhero tabletop RPG set on an earth-like planet named Terra. This book offers a unique take on superhero roleplaying, presented in an extra-detailed definitive edition.
The book details a nine-phase story, from the first emergence of Empowered beings, to defending against world-ending disasters. Whether you want to play as a squad of government-led super-soldiers, the devoted follows of a mythological diety, or as Terra’s most gallant defenders; Era: The Empowered provides a framework for you to create your own brave heroes or devious villains.
Our superhero system the only one to use theinnovative power tree mechanic, enabling you to create your very own super-power with minimal fuss. This approach to super-talents allows you to use your empowered abilities as you would any other skill, rather than locking them behind a gauntlet of dice rolls. Things as seemingly minor as skilled acrobatics, all the way to controlling the elements are balanced by the tree, and quick to understand, create, and modify. This system makes superpowers easier and more fun to use than any other superhero system on the market.
In this rulebook, you will find:
This Era: The Empowered rulebook (and a few dice!) are all that is required for anyone to play the game. With a player’s guide available and plenty of context, abilities, and much much more in both the Definitive Edition and Core rulebook, as well as extra story and setting information, you’re all set for more adventure, should you want to dive deeper into the world of Era: The Empowered.