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  • Era: Lyres Definitive Edition

    Era: Lyres Definitive Edition

    Price range: $14.99 through $49.99

    Era: Lyres is a unique low fantasy tabletop roleplaying game, set in a world full of terrifying monsters and fearsome undead… that you totally fought against, honest! In a world without magic, monsters are just too dangerous to fight, which is why you instead stay inside a warm, toasty tavern with your friends, enchanting the townsfolk with tales of your daring adventures that you, of course, never actually had. 

     

    Era: Lyres puts the storytelling in the hands of the players; the GM controls the patrons of the tavern, and their various reactions to your story. The party lead the charge in spinning their yarn, with a lot more control over the main narrative than in most games. This innovative approach allows for less prep for the GM, and a greater creative input from the players around the table. The GM-controlled audience judges the plausibility of the story based on their own abilities, experiences, and backstories so fleshed out NPCs go hand-in-hand with gameplay. If you think you can convince a room full of salty sea-dogs that you killed a kraken, or a monastery full of holymen that you vanquished a tomb of undead, then step right up and try your hand, storyteller. It’s time for adventure… sort of. 

     

    In this rulebook you will find: 

    • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
    • A guide to character creation, with a choice between point buying, or simply picking out skills
    • A list of weapons, armour, and other equipment for your characters
    • A number of pre-written story ideas to get you playing right away
    • A guide to the people who inhabit the cities of this fantasy world, and the drizzly towns you work within
    • Examples of the rules in action, and GM advice tailored to people new to running the game
    • A bestiary of strange and terrifying creatures that inhabit the world of Era: Lyres. Who cares if you made a few of them up? 

    Either the Era: Lyres Definitive Rulebook, Era: Lyres Deluxe Edition, or Era: Lyres Pocket Edition (and a few dice!) are all that is required for anyone to play the game. With a range of downloadables and character sheets to enhance the experience, you’re all set for more adventure, should you want to dive deeper into the world of Era: Lyres.

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  • Era: Hitman and Era: Silence Bundle - Paperback

    Era: Hitman and Era: Silence Bundle – Paperback

    $16.98

    Era: Silence and Era: Hitman together in one bundle!

  • Era d10 Fundamentals

    Era d10 Fundamentals

    $0.00

    Page Count: 24 (A5)

    This free starter guide contains the complete core of the Era d10 Rule Set, without any of the setting information or game-specific rules.

    It is designed to guide players and GMs through the mechanics so that they know what is involved in playing, or as a quick and easy way to reference the core rules.

    Both the Digital Version (with bookmarks and hyperlinks for easy navigation) and the Print-Ready version of our D10 rules are included in this product.

  • Era: Crueltide

    Era: Crueltide

    $14.99

    Page Count: 22 (A5)

    It’s the most wonderfully terrifying time of the year.

    Every year, Christmas creeps a little closer. Decorations go up earlier. Carols start before the pumpkins have even gone cold.

    The Jack o’ Lanterns have had enough!

    Fearing their holiday will be forgotten, and they’ll fade from existence, they’ve allied with the Snowmen. Together, they’ve stormed the North Pole, slaughtered the elves, and kidnapped Santa himself.

    Santa’s too powerful to kill, but if he doesn’t make his yearly journey, his magic will fade… and so will Christmas.

    Now, all sides are arming themselves for the final showdown of the season.

    It’s up to you to save Christmas!

    You can be almost anything: a desperate elf with candy-cane nunchucks,
    reindeer who hates Christmas because that’s when it has to work,
    or even a walking cinnamon roll if that’s how the holiday spirit moves you!

  • Era: Marscape

    Era: Marscape

    $14.99

    Page Count: 44 (A5)

    Your team is everything to you. As the best of the best, you’ve had each other’s backs for years: a cohesive unit, prepared for anything.

    And then Demons started crawling out of the pits of Hell.

    No-one expected that. Well, obviously!

    And now you and your genetically-enhanced squad are the only people who can save Humanity in this rusted Marscape.

  • The Writer's Journey

    The Writer’s Journey

    A unique approach to teaching writing – a Choose-Your-Own-Adventure book!

    • The result of a decade of writing and publishing other writers’ work.
    • 100 Pages in length.
    • True pocket size – International A6!
    • Dozens of writing mistakes demonstrated and analysed.
    • “Previous Page” specified on each page, so you can back-track!

     

    What is “The Writer’s Journey”?

    I’ve been helping people to learn about writing for almost a decade. And, I love doing it!

    When a particular idea was suggested to me by a friend, I couldn’t resist bringing it to life! The result of that project is The Writer’s Journey…

    The idea?

    A “Choose Your Own Adventure” book which hits dead ends due to writing errors.

    So rather than following a story which might lead to dead ends due to choices, there are a variety of writing errors that are demonstrated. Encountering one of these will instantly end the story, such as:

    – Plot Problems – Issues such as executing a “Deus Ex Machina”, flashbacks that halt the flow or a cliché nemesis!

    – Writing Style – Choices such as Fourth wall breaks, convoluted or hard-to-follow sentences, and excessive use of the passive voice.

    – Character Development – Having characters acting differently for plot reasons, making them evil for no reason, or suddenly introducing a new skill they didn’t have before!

     

    When the reader encounters one of these, the story ends, and there is an explanation page which describes what problems this causes to the reader, as well as suggested alternatives that could be explored in order to deliver what you’re hoping to achieve.

    This book is my innovative way to help others learn to write, and the people who have seen it so far have found it extremely helpful with comments such as “Agreed, and please forward to Hollywood!” coming from reviewers!

    It’s my fond hope that you’ll find this useful, amusing or both!

     

    Please contact us if you would like to .epub, .epub version 2 or .mobi version of this book!

  • Battlecruiser Alamo RPG - Core Rulebook

    Battlecruiser Alamo RPG – Core Rulebook

    Price range: $24.99 through $59.99

    Page Count: 200

    “For a century, man has had the keys to unlock the universe. Our generation is privileged to be the one that opens the door. To finally realise the greatest dream of all, to touch the face of eternity itself. To reach the frontiers of our knowledge and to see what lies beyond.”
    – Commencement Address, Triplanetary Fleet Academy, 2169

    Battlecruiser Alamo is a roleplaying game based on the expansive and exciting universe described in the Triplanetary Confederation novels, particularly those of the Battlecruiser Alamo.

    Written by Richard Tongue himself, and Ed Jowett (the creator of the Era d10 Rule Set) with artwork by Keith Draws (the cover artist for the series of books), this authentic and evocative book features not only everything you need to learn about the universe for the first time, but also some amazing new revelations which haven’t yet been included in the novels…

    This core rulebook is powered by the critically-acclaimed Era d10 Rule Set, also seen in Era: The Consortium, Era: Lyres and Era: The Empowered, this game runs smoothly on a system originally designed to cater to science fiction!

    This book contains a full rundown of character creation, a background of the world, a GM section, equipment, enemies, and everything you need to roleplay endless games within the world of Battlecruiser Alamo.

    Board your ship and secure for hendecaspace… you have some exploring to do!

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  • Battlecruiser Alamo RPG - Players Guide

    Battlecruiser Alamo RPG – Players Guide

    Price range: $8.99 through $15.99

    Page Count: 56

    Battlecruiser Alamo is a roleplaying game based on the expansive and exciting universe described in the Triplanetary Confederation novels, particularly those of the Battlecruiser Alamo.

    This product is a player’s guide, giving a great rundown of the core Era d10 rule set, character creation, and everything a player might need to refer to in-game. However, unlike the Battlecruiser Alamo Core Rulebook, there is limited lore, and no GM section. This book makes for a fantastic reference guide mid-game to avoid passing a large heavy book around the table non-stop.

    Board your ship and secure for hendecaspace… you have some exploring to do!

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  • Era: Survival - Colony

    Era: Survival – Colony

    $18.99

    1-4 Players (Co-operative)
    Offers Solo Play
    108 Cards + Rule Booklet
    1 hour Playtime

    Defend your community from the threats of Gaia. Recruit people, Reclaim equipment, Resist enemies and Resource your colony to survive!

     

    Era: Survival – Colony is a card game based in the world of the hit roleplaying game Era: Survival.

    Surviving on Gaia is a challenge, to say the least. With Infected, Raiders and other threats out there looking to destroy you, you need to find a fortified place if you’re going to build a community. And you will need to co-operate if you hope to live… Together with the other players, become one or more of the four characters, each of which has different responsibilities:

    •  Bring new people into the colony as the Recruiter, and be responsible for ensuring their initial assignment is the right one.
    •  Dig up the bones of the past as the Salvager, bringing much-needed supplies into the Colony to help overcome the challenges you face.
    •  Stand against the hordes of Infected as the Defender, the head of the forces which will keep your Colony safe.
    •  Mitigate the crises that happen as the Leader, along with having responsibility for the food production of the community.

    Only together will you be able to live long enough to build a strong community and weather what Gaia throws at you…

    • A co-operative game for 1-4 players
    • Playtime of approximately 1 hour
    • Ages 10+
    • Pack contains 108 cards and Rules Booklet
    • Fully card-based: everything you need is in the deck!
    • The deck is divided into 8 types of cards, including Character cards, Person cards, Salvage cards, Enemy cards and two types of Crisis cards
    • Win by surviving 8 Turns and not being Infected when you reach the end of the 8th Turn
    • Everyone gets to control their own part of the colony, not just the loud people!
    • Doesn’t require a moderator or phone app!