Shop

Filter by price
Product categories
  • Yarnolth and the Surrounding Lands - A Traveller's Guide

    Yarnolth and the Surrounding Lands – A Traveller’s Guide

    $0.00

    Page Count: 12

    This free downloadable map pack adds addtional adventuring ideas to Era: Lyres, the area of Yarnolth and the Surrounding Lands.

    Additional free Era: Lyres maps are also available.

    Note: This product requires Era: Lyres Definitive Edition, Era: Lyres Deluxe Edition, or Era: Lyres Pocket Edition in order to play

  • Era: Lyres - Maps of The Kingdom of Yarnolth

    Era: Lyres – Maps of The Kingdom of Yarnolth

    $0.00

    This free downloadable map pack adds addtional adventuring ideas to Era: Lyres, the Kingdom of Yarnolth.

    Additional free Era: Lyres maps are also available.

    Note: This product requires Era: Lyres Definitive Edition, Era: Lyres Deluxe Edition, or Era: Lyres Pocket Edition in order to play

  • Era: The Consortium - The Fifth Race

    Era: The Consortium – The Fifth Race

    Price range: $14.00 through $21.00

    Page Count: 50

    The Fifth Race is the first story expansion for Era: The Consortium, and brings the continuation of the epic story begun in the Core Rulebook, This expansion reveals the next 4 years of Consortium history, from 447 to 450 CE, focusing on first contact with a new species. With that comes a new playable alien race, the Pliangrathilon, and a huge amount of new equipment! With this expansion, any player can begin at level 1 as a Pliangrathilon, craft enhancements onto their weapons and equipment, install new Implants and experience another dimension to the game!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - Rapier

    Era: The Consortium – Rapier

    Price range: $9.00 through $14.00

    You may not be impressive to look at, but inside a computer, you are a god.

    Rapier brings the story of the hackers in the Consortium to life, particularly focusing on Rapier Unit, the group responsible for much of the Resistance’s information. Follow this unit, led by a master, through their most dangerous adventures!

    True masters of hacking do not simply access computer systems through interfaces, they load themselves into the virtual environments within. Corporate-employed defenders patrol these systems, with the aid of defensive programs which the intruder must overcome to access the data hidden within.

    This expansion provides rules and information for immersive hacking in Era: The Consortium. The virtual environment provides a Combat experience which synchronises with Combat on the outside, bringing an equal experience to the players!

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: The Consortium - A New Dawn

    Era: The Consortium – A New Dawn

    Price range: $7.00 through $14.00

    Page Count: 28

    A New Dawn is an expansion for the Era: The Consortium Sci-fi tabletop RPG, introducing psionic powers to character creation. Prepare to control the free will of your enemies, inflict hallucinations mid-battle, and even read people’s minds with a glance. In the world of Era: The Consortium, psionics are a feared yet highly prized living resource, but wielding these abilities doesn’t come without its own dangers…

    Pushing your mind to its very limit takes its toll on the psionic individual. Overusing your powers will accumulate exhaustion points, which eventually compound into madness. High amounts of madness inflicted on your character can result in hysteria and hallucinations, leading to blackouts where the character may act irrationally and be temporarily controlled by the DM. Playing a psionic character involves carefully balancing your powers with your own sense of self, or gambling it all and risking your very mind for an edge in a deadly confrontation.

    In this Era: The Consortium TTRPG expansion you will find:

    • New options for character creation, as well as suggestions for backgrounds, quirks, and other traits that relate to living with psionic powers
    • A range of psionic powers to prepare your character for adventure
    • Short stories establishing psionic characters in the Era: The Consortium universe
    • Rules for using Psionic Abilities; including Exhaustion, Madness and how to defend yourself against Psionic attacks from your enemies
    • Examples of the rules in action for maximum clarity
    • GM advice for including psionic characters in your games

    This expansion can also be purchased as part of a bundle in both digital and hardback volume form.

    N.B. This module requires an Era: The Consortium Core Rulebook, Definitive Edition, or Rulebook Primer for play.

  • Era: Hitman Rulebook

    Era: Hitman Rulebook

    Price range: $12.00 through $21.00

    Page Count: 44 (International A5)

    Your next job is here. You’ll make the kill this time too. Right?

    Era: Hitman is a modern era TRPG inspired by various smash hits of the stealth action genre. Play as a hitman, in the employ of the Assassin’s Guild. Methodically plan how to take out your target, use limited but deadly “kinetic” superpowers to make the kill at any cost, and escape without blowing your cover. This powerful pocket edition game only requires a small rulebook to play, and is perfect for one shots, but heavy enough to support a long-running campaign if desired.

    Each assassin has amazing, fast-burn superpowers which can only be used a few times per session. Deciding when you want to freeze time, whip up a force field, or switch up the direction of gravity is an important tactical choice. Your targets may have powers of their own, and your limited uses make these abilities something to carefully consider before deploying.

    In this pocket edition rulebook you will find: 

    • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
    • A detailed guide to character creation, with a range of options, and four types of kinetic ability to choose from
    • A list of weapons, armour, and other equipment to prepare your characters for high-stakes missions
    • A system for procedural session generation, allowing for infinite game ideas
    • Guides to building a powerful yet balanced enemy to take on
    • GM advice tailored to people new to running the game
    • A system for generating sessions!

    Era: Hitman only requires this powerful little rulebook and a few dice to play. With downloadable extras and additional, pre-written adventures available, there is plenty more to discover should you wish to dive deeper into the world of Era: Hitman.

  • Era: Silence Rulebook

    Era: Silence Rulebook

    Price range: $12.00 through $21.00

    Page Count: 52 (International A5)

    Era Silence is a high fantasy pocket editon game full of magic and wonder, built with the Era D10 Rule Set. What really sets it apart from our other titles, and from most games on the market, is that it’s played completely silently. Characters are unable to speak in this game, and must communicate to each other through hand and facial gestures. This can make for a lot of fast-paced and fun storytelling, whilst also offering an accessible RPG option for people who struggle with spoken communication for any reason. 

    Travel to the Isle of Silence, a magical plane to which young warriors are transported in order to earn their name, hoping to return as a full member of your tribe. Unlock letters shich give you abilities, from combat skills to magic, to build your name as you quest through this mysterious and magical realm filled with unknown dangers.

     

    Era: Silence is a truly unique experience in a fantastic fantasy setting.

     

    In this rulebook you will find:

     

    • A brief overview of the game’s setting, the Isle of Silence
    • A full guide to character creation, including discovering your True Name
    • A full list of magical ‘letter abilities’ for your character to earn
    • Full rules for the Era D10 system, including some unique to Era: Silence
    • A GM’s section for advice on running the game
    • Details of the encounters you will have and the challenges you must overcome to earn each letter

     

    The Era: Silence Pocket Rulebook (and a few dice!) are all you’ll ever need to play endless games of Era: Silence.

  • Era: Survival - Karma Cards

    Era: Survival – Karma Cards

    Price range: $7.00 through $14.99

    Karma cards are a unique approach to luck found in Era: Survival.

    Good or Evil Karma cards are drawn after completing certain actions, based on outcome, rather than intent. These can give players various effects in game, and reward good role-playing, and underscore consequence.

    This product is available in Digital or a Shrink-Wrapped deck of Physical Cards (Digital included!) ready to enhance the best moments of your campaign!

    This Product Requires the Era: Survival Core Rulebook or Era: Survival Definitive Edition in order to play.

  • Era: Lyres Pocket Edition

    Era: Lyres Pocket Edition

    Price range: $9.00 through $14.00

    Page Count: 28 (A5)

    “Adventuring? You must be kidding me. That sounds dangerous… not to mention plain unsanitary!”

    – Anonymous

    In Era: Lyres, you are Bards, Rogues and Warriors in the medieval city of Yarnolth. You need to make a living, just like everyone else… But you aren’t dumb enough to go fighting Sandworms in the desert, camps full of vicious bandits, or any other creature featured in the Bestiary.

    Instead, you keep to the cosy taverns, entertaining people with tales of your adventures (which are almost certainly made up!). In return, if you provide them an engaging and entertaining evening, they will reward you with gold and glory – all of the perks of adventuring with none of the risk!

    A lot of money and fame can be made by the right group working together in the city of Yarnolth!

    This Pocket Rulebook contains everything you need to play hundreds of games of Era: Lyres in a simple and compact format. It contains a guide to character creation and equipment, all of the rules and even sample characters and suggestions for the GM to make things more interesting!

    The Era: Lyres Definitive Rulebook or Era: Lyres Deluxe Edition (and a few dice!) are all that is required for anyone to play the game. With a range of downloadables and character sheets to enhance the experience, you’re all set for more adventure, should you want to dive deeper into the world of Era: Lyres.