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  • Era: The Consortium - Character Sheet

    Era: The Consortium – Character Sheet

    $0.00

    Experience Era: The Consortium in style with our character sheet!

    Includes the “Revival” variant and the “A New Dawn” Psionics variant, covering any expansions you might decide to play!

    N.B. This item requires an Era: The Consortium Core RulebookDefinitive Edition, or Rulebook Primer for play.

  • Era: Silence Character Sheet

    Era: Silence Character Sheet

    $0.00

    Play our unique Pocket Game with the character sheet designed for it! The Era: Silence character sheet contains the abilities you can unlock, ordered by the letter you must unlock to do so, along with skill bubbles and tracking where appropriate.

    Please note: This requires the Era: Silence Rulebook to play.

  • Era: Lyres Character Sheet (Free)

    Era: Lyres Character Sheet (Free)

    $0.00

    Play Era: Lyres with the specially-designed free PDF Character Sheet!

    Note: This product requires Era: Lyres Definitive Edition or Era: Lyres Deluxe Edition in order to play

  • Tales of the Empowered

    Tales of the Empowered

    Price range: $9.00 through $19.00

    Page Count: 74

    What is it really like to be an Empowered?

    How does one become a hero or a villain? A symbol of peace or an omen of mayhem? And how does one live their life accordingly?

    Experience the world of Era: The Empowered through the eyes of over 50 heroes and villains! Each Empowered was born different, facing struggles that eventually led them down their own path. Some turned good, some turned evil, but all their tales of heroism, triumph, and madness are worth telling.

    This pulp fiction-esque collection of Short Tales offers a glimpse into what life with superpowers is truly like in the world of Terra. If you enjoy Era: The Empowered, this book provides unparalleled depth to the universe, enhancing your next Empowered roleplaying session.

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  • Placeholder

    Era: Balam Character Sheet

    $0.00

    The character sheet allows full-colour gameplay for our Pocket Edition title Era: Balam in style.

    Board your Paladin fighter and explore the star system… but watch out for the alien fleet!

    Please note: This product requires the Era: Balam Pocket Edition Rulebook to play.

  • Era: Hitman - Two Wrongs Campaign

    Era: Hitman – Two Wrongs Campaign

    $0.49

    Page Count: 6 (International A5)

    Gather information and take down your target in this 3-session Era: Hitman campaign. Face individuals with Kinetic abilities comparable to your own in an office building, on a boat and finally track down the true masterminds at a mansion! This compliments other Era: Hitman Session products available from Shades of Vengeance.

    Please note: This content requires the Pocket Edition of the Era: Hitman Rulebook in order to play.

  • Era: The Empowered Player's Guide

    Era: The Empowered Player’s Guide

    Price range: $9.00 through $14.00

    Page Count: 68

    Your Empowered story begins!

    Era: The Empowered is a superhero tabletop RPG set on an earth-like planet named Terra. The Empowered Player’s Guide contains the full rules, briefings on the sub-settings and a complete guide to character creation in the Era: The Empowered Universe!

    Whether you want to play as a squad of government-run super-agents, the devoted guardians of an ancient god, or a team of super-villainous bank robbers; Era: The Empowered provides a playground for you to create your own brave heroes or devious villains.

    The game runs on the critically acclaimed Era D10 ruleset, a versatile “dice pool” based system. However, the rules are adapted and further optimized to fully support the superhero theme of the system.

    Our superhero system is unique by its use of the innovative power tree mechanic, enabling you to create your very own super-power in minutes. This approach to super-talents allows you to use your empowered abilities as easily as any other skill, rather than locking them behind a punishing set of dice rolls. Things as seemingly minor as great acrobatics, all the way to controlling earthquakes are balanced by the nature of the tree, and quick to understand, create, and modify. This fast and fun system makes superpowers easier and more fun to use & learn than any other superhero system out there.

    The Empowered Player’s Guide, however, does not contain any of the GM information or the entire story which is found in the Core Rulebook or Definitive Edition – it is intended to be everything a player needs to enjoy the game in terms of gameplay and mechanics.

    Create your superpowers, choose your time period, and shape the future of society. Even with powers, you’ll still face challenges, dilemmas, and the temptation of evil. Your actions will matter.

    In this rulebook, you will find:

    • The Core Era D10 ruleset, a versatile “dice pool” based TTRPG game system which powers play
    • Rules for our innovative “Power Tree”. Create your own, or use one of our many examples
    • A detailed guide to character creation
    • An equipment list, including weapons, armour, and gadgets, to equip your heroes for battle

     

    The Era: The Empowered player’s guide (and a few dice!) are all that is required for anyone to play the game on a basic level. However with a Core Rulebook and a Definitive Edition available, as well as extra story and setting information, you’re always ready for more adventure, should you want to dive deeper into the world of Era: The Empowered.

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  • Era: Survival Character Sheet

    Era: Survival Character Sheet

    $0.00

    This is the free, downloadable character sheet for our hit horror RPG Era: Survival.

     

    Please note: This product requires the Era: Survival Core Rulebook, Era: Survival Rulebook Primer, or Era: Survival Definitive Edition in order to play. 

  • Era: Balam Rulebook

    Era: Balam Rulebook

    Price range: $12.00 through $22.00

    Page Count: 38 (International A5)

    Era: Balam is an Era Pocket Edition Rulebook set in a space-faring future. 

    In the midst of a galactic war born from disaster and misunderstanding, you play as an intrepid spaceship pilot, defending humanity from an onslaught of vicious aliens, exploring strange planets, and salvaging what wreckage you can from deep space.

    In Era: Balam, the ship you drive is as much a part of your character as an arm or a leg. It’s an extension of who you are and your primary means of interacting with the game world. 

    Era: Balam puts you in the pilot seat. Whether you choose to spend your time running supplies, upgrading your dream ship, dabbling in piracy, or putting everything on the line to defend humanity from the alien scourge, this powerful Pocket Edition is the game for you. 

    In this Era Pocket Edition game you will find:

    • A short introduction to the concept and world of Era: Balam
    • Full rules for character creation, both ship and pilot
    • An equipment list to deck out your character
    • The Era D10 Rule set, which powers play
    • GM advice for those running the game

    This Era Pocket Edition rulebook (and a few dice) is everything you will ever need to play countless game sessions of our Era: Balam game.

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